Spryciaki · SmartCityPW/HackYeah2026
An unusually well-engineered and honest prototype that gamifies civic participation with server-verified mechanics, held back by a mocked headline battle feature, missing consent and photo handling, seeded demo data and a demo no judge could exercise live.
Turning youth disengagement into a game with server-verified 50 m geofenced voting, staked creatures and reward-paid surveys is a creative mechanic design. But the Pokemon Go pattern itself is not new, as B and C note, and the loop back into real city processes is unproven, which supports the median over A's 8.
It is built for everyday municipal reality: consultations, pothole-style reporting, NGO initiatives, district events and an admin moderation panel, mapped over OSM tiles with Krakow demo seeds. All three members agree on this and the evidence backs them.
Each of the three roles gets clear value, guest onboarding is light and the PWA works on phones. The demo could not be exercised live, photo upload is missing, and parental consent and privacy handling for the 12-17 target group are absent, which supports A's caution alongside B and C's 7.
A coherent 3D map experience with a committed five-color palette, role-specific navigation and documented contrast work. Some deck imagery uses placeholder data and the 3D model licenses are unfilled, which caps it below A's 8.
Real engineering depth: 39 of 41 OpenAPI operations, 492 measured test cases, server-enforced geofencing and layered moderation. But the headline battle mechanic exists only as a frontend mock, photo upload returns 501, and all data is seeded.
claude:glm-5.3-flash78.080% agreedots-studio/dots-3-note-preview:free72.080% agreeinclusionai/ling-3.0-flash-sante:free72.070% agreeclaude:glm-5.3–judgeThe council, the evidence pack, the prompts and the queue are all on GitHub. If a review helped you, a star helps other teams find it.