SO BAM! · Alaliszon121/HackYeah2026
A well-researched, honestly scoped, and competently built awareness game on a genuinely women-relevant pricing issue, held back by the missing measurable-impact requirement, a Windows-only form factor, and unverified design quality.
The problem is well evidenced with a cited Marketing Science 2023 study and the team's own price collection at a real mall. The guessing-game format is a decent but not novel serious-game device, and the team openly disclaims solving the problem.
Gendered pricing is baked into the mechanics, with comparison pairs required to be one pink and one regular product from the same group, so it is not a rebranded generic tool. It settles at 7 rather than B's 9 because the game delivers awareness to a general audience rather than women-specific utility.
Members disagree here: scores range by 2.5 points.A free released build is verified on itch.io, but it is Windows-only with a 152 MB download. No measurable-impact plan exists anywhere: the deck's impact chain has no target metric, baseline, or evaluation method.
No screenshots or described visuals are in the pack, so design quality cannot be verified directly. Indirect signals such as team-made 3D models, camera work, and a coherent receipt metaphor suggest moderate, likely above-average polish.
The full game loop ships in about 3,400 SLOC of C# across three modes plus run generation, shelving, camera flow, and receipt history, with a released build. C's 5 is the outlier; the verified working build supports the middle, offset by zero automated tests and a stubbed end cutscene that merely reloads scene 1.
Members disagree here: scores range by 3.0 points.claude:glm-5.3-flash59.090% agreedots-studio/dots-3-note-preview:free67.070% agreeinclusionai/ling-3.0-flash-sante:free57.070% agreeclaude:glm-5.3–judgeThe council, the evidence pack, the prompts and the queue are all on GitHub. If a review helped you, a star helps other teams find it.